Project Patron - 2020
Programmer, Visual Effects, Sound Design
Time: 21 Weeks
"Take on the role of a twisted warlock commanding a horde of demonic minions. Use your cards to control advantageous positions on the game board, summon demonic minions, cast devastating spells and twist the souls
of the dead to your cause in order to do your demon lord's dark bidding.
Do you have what it takes to usher in a new age of darkness ruled by your master?"
Story
Rising industrialization and overpopulation in the land has brought an era of chaos with the wider world. Through the smog and haze, demonic hordes from hell have manifested on earth under the charge of powerful Demon Lords. From the corruption of the land, the newly founded fell teachings and the manipulation of the shadowed haze, aspiring humans have begun to offer themselves as servants of these Demon Lords. These humans are known as Warlocks, and channel the powers of their aligned Demonic Patron in commanding ongoing skirmishes to seize lands from between competing Demon Lords and the flickering Church of the Greater Good.
Project
This was the final year project for my degree spanning the entire year. For this project, I primarily focused on programming with key role in the visual and sound effects as well as the musical elements.
The main systems I created for the game were (not limited to):
Cards, Effects, Units and the overall Game Manager.
Other notable elements are (not limited to):
Particle Effects, Animations (UI and Object) and the interactivity of the Game World (Player Interaction, Camera).
Team Members:
Ryan Caldwell - Producer, Manager, UX Tester
Louis Collecott-Birch - Programmer, UI Design
Frank Choon Tan Lim - Artist
Jarod Hawking - Game Concept, Level Design, UX Tester
Joel Moore - Level Design
James Moran - Artist, Moddeler/Animator