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Blender
3D Modelling, Sculpting, Texturing, Design
The following renders are the evolution of my own skills, after coming back to Blender after using Maya in my studies (2020). This was not a complete fresh re-introduction to blender as I had retained some information from past use (1-2 years prior), however a new workflow was created and evolved during this process.
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Some of these renders are demonstration pieces rather than compositional renders. This includes demonstration of; simulations (cloth, particles / hair), lighting and texturing (specifically displacement maps).
Blender: Service
Blender: Gallery
These renders are the continued efforts to maintain and improve my skills in Blender. They display high quality use of:
Modelling
Texturing (hand-painted)
Texturing (procedural)
Animation
Composition
Blender: Text
Blender: Gallery
Blender: Gallery
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